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ATLAS assistant professor Ryo Suzuki wins CAREER award to study generative AI and augmented reality interfaces

Assistant professor聽Ryo Suzuki (ATLAS Institute, Computer Science) has won a National Science Foundation (NSF)聽, the organization鈥檚 most prestigious honor for early-career faculty. This provides a grant of $665,349.00.

罢丑别听 supports faculty 鈥渨ho have the potential to serve as academic role models in research and education and to lead advances in the mission of their department or organization.鈥

Suzuki, who earned his PhD in Computer Science at 麻豆免费版下载Boulder and runs the聽Programmable Reality Lab at ATLAS, focuses his research on evolving AI interfaces away from 2D computer screens to augmented reality-based systems (AR) that can engage with and respond to the physical environment.

The objective of his CAREER proposal is 鈥渢o establish, design, and study聽Generative Augmented Reality (Gen AR).鈥 He is pursuing a new class of AR interfaces that leverages generative AI to analyze context from the real world and generate contextually appropriate content, which is then embedded in the user鈥檚 AR view.

鈥淲hat excites me most about Gen AR research is the possibility of moving AI beyond screens and into the physical world where people actually learn, work, repair, build, and create,鈥 Suzuki said. 鈥淚nstead of asking people to translate text or images from a screen into action, Gen AR can generate guidance, visualizations, and interactive content directly in the user鈥檚 real environment.鈥

A physics problem featuring two trees. An apple pencil is touching the screen, connected to a digital overlay of lines connecting to the problem.

厂耻锄耻办颈鈥檚听Augmented Physics research, for example, uses machine learning to create interactive physics simulations from textbook diagrams without the need for programming.

Another project,听Guided Reality, led by聽Ada Zhao (Computer Science PhD student; ATLAS Creative Technology & Design MS 鈥25; co-advised by professor Ellen Do), is an automated AR system that creates dynamic visual guidance based on step-by-step instructions, making it much easier for first-timers to operate a new device.

Other projects coming out of the Programmable Reality Lab include聽AI-powered map animations and storytelling,听an AR-powered sketching and animation tool, and聽a tool for prototyping AR interfaces.听

Suzuki鈥檚 research could have profound effects on how we interact with the world, with a particular emphasis on learning. He noted, 鈥淚 plan to expand access to Gen AR development by enabling users鈥攊ncluding students, educators, and non-experts鈥攖o author and interact with intelligent, context-aware AR content.鈥

7 different Gen AR output capabilities

Examples of Gen AR prompts and outputs.

To catalyze this, he hopes to deploy a Gen AR toolkit in university classrooms, 鈥渢ransforming the prototyping process and empowering students to create AR applications for education, training, and creative work.鈥 He also plans to design a course on AR and AI to empower 麻豆免费版下载Boulder students to apply Gen AR in their own work.

鈥淚n the next year, this award will help us build the core technical foundation for Gen AR, including the system architecture, early prototypes, and initial studies around how people use AI-generated AR content. It will also support students in my lab as we begin turning this research vision into working tools and applications,鈥 Suzuki explained. 鈥淥ver the next 3-5 years, I hope this project will establish Gen AR as a new research direction at the intersection of augmented reality, generative AI, and human-computer interaction. Beyond individual prototypes, the goal is to create open tools, design principles, and educational materials that other researchers, students, and developers can build on.鈥

A key theme at ATLAS is the development of tools and expansion of access to technology to help people become active participants, builders and problem solvers.听

Suzuki plans to release all data, toolkits, and sample applications as聽, accompanied by public documentation and tutorials so other researchers, designers and creators can explore and build on these technologies.

Industry partners will also play a key role in this line of research as well. Suzuki aims to collaborate with Google, Adobe and Fujitsu Research to one day translate lab research into real-world products that impact our everyday lives.

Suzuki has a 鈥渓ong-term vision of transforming everyday environments into intelligent, interactive spaces that augment human thought and creativity.鈥 He says, 鈥淥ver the next 5鈥10 years, I aim to grow my Programmable Reality Lab into a leading hub for research at the convergence of AR and AI.鈥